Advanced Elements
You must have the special mix elements required to use these. 100sc to master.Magnet Style:
Required elements: Earth + Wind
Description: Once used by the third & fourth Kazekage.
Abilities:
- Spoiler:
- (There are 3 types of things you can use but you can only choose 1. 25sc to learn each jutsu)
Type 1:
Name: Gold Dust Wall
Description: Making use of his Gold Dust, the Fourth Kazekage raises it above him to create a thick barricade in order to block incoming aerial attacks, whilst using hand gestures to dictate the shape that the barrier adopts. This ability is strong enough to guard against even Gaara's Sand Hail technique.
Ability: Becomes a wall of protection from attacks.
Cost: 100 stamina
Name: Gold Dust Wave
Description: The Fourth Kazekage causes a considerable quantity of Gold Dust to erupt from beneath the surface, by placing both of his palms onto the ground directly in front of him, before manipulating the resulting substance into a wave of tidal proportions. The amount of dust produced by this ability is comparable to that of the sand used during Gaara's Quicksand Waterfall Flow technique, but as gold is the heavier of the two, the former was capable of nullifying the latter when they clashed.
Damage: 270
Cost: 150 stamina
Name: Gold Dust: Unleash Orb
Description: The Fourth Kazekage sends a mass of gold dust toward his opponent, and causes spikes to emerge from it, hitting them within reach.
Damage: 220
Cost: 130 stamina
Name: Gold Dust: Twin Spear
Description: Rasa deals several blows with his Gold Dust and then pushes the opponent into the air. From the gold dust, two spears are shaped that strike the opponent while the opponent's in the air.
Damage: 210
Cost: 120 stamina
Name: Gold Dust: Great Burial
Description: Rasa uses his Gold Dust to trap the opponent and then creates a shock wave, crushing the opponent beneath the dust.
Damage: 310
Cost: 210 stamina
Name: Gold Dust: Cloud Spear
Description: Rasa creates a spear out of gold dust and uses it to quickly strike the opponent.
Damage: 150
Cost: 120 stamina
Type 2:
Name: Iron Sand Drizzle
Description: It is a gunshot-like attack which uses Iron Sand hardened into minuscule grains to attack simultaneously across a vast range. The bullets are so fast that they are difficult to see. The moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound or kill the opponent. Since the Iron Sand has a magnetic force and is also drenched in poison, defending against this technique is almost impossible. This technique is especially threatening to puppet users, since the puppets can be rendered immobile if the sand gets lodged into their joints.
Damage: 150
Cost: 200 stamina
Name: Iron Sand Gathering Assault
Description: This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defences with one hit.
Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools.
Ability: Makes weapons out of iron sand to attack opponent.
Cost: 200 stamina
Name: Iron Sand World Method
Description: This technique uses Iron Sand to create a gigantic sphere of branching spikes. The user first creates two masses of Iron Sand of opposing magnetic fields and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area.
The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person.
With Sasori soaking the Iron Sand in his lethal poison, the technique is even deadlier, as one nick will bring fatal repercussions.
Damage: 450
Cost: 250 stamina
Type 3:
Name: Magnet Release: Magnet Shuriken
Description: Utilising his Magnet Release kekkei genkai to magnetise a large quantity of shuriken, Toroi then throws them in the direction of his opponent. Any individual that comes into direct contact with these shuriken are themselves magnetised; as such, it is crucial that the opponent avoids all of them as even a single deflection will result in the production of a powerful magnetic field around their body. Once the person has been magnetised, Toroi can manipulate the magnetic field in such a manner as to make any subsequent attack using a metallic weapon impossible to evade.
Damage: 250
Cost: 300 stamina
Dust Style:
Required elements: Earth, Wind & Fire
Description: Dust Release techniques seem to require a certain amount of time when preparing the three-dimensional object, making it possible to prematurely halt the technique before it is completed, but once it's finished, the technique can be fired with astonishing speed. The hands also play a crucial role in preparation of techniques, interfering with the user's arms can hinder the technique. Dust Release techniques also appear to be rather chakra-taxing.
Abilities:
- Spoiler:
- Name: Dust Style: Detachment of the Primitive World Jutsu
Description: The user uses Dust Release to create a structure, with a sphere located at its centre, between the palms of his hands. The structure expands rapidly in size when being propelled towards its intended target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius, resulting in the destruction of everything and anyone caught within as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defences, witnessed from Ōnoki's use of it to destroy Madara Uchiha's Susanoo.
Ability: Destroys opponent in one attack. (you can only hit with this attack if your accuracy is high enough to attack the opponent)
Cost: 1,000 stamina (used only once per battle)
Steel Style:
Required elements: Earth
Description: The Steel Style is an advanced nature kekkei genkai that can be used to make one's body virtually indestructible by turning it into black steel.
Abilities:
- Spoiler:
- Name: Steel Style: Impervious Armour
Description: This technique allows the user to turn their body into black steel, making that part invulnerable. Hiruko states that blades do not affect him at all due to this ability. The portion converted into black steel is similar in appearance to Kakuzu's Earth Spear technique. Hiruko uses it to counter Sai's tantō, causing it to snap clean in half on impact.
Ability: Block weapons from attacking the user.
Cost: 200 stamina (5 post cooldown)
Quick Style:
Required elements: Wind
Description: The Quick Style is an advanced nature kekkei genkai that can be used to move at virtually instantaneous speed, granting the user an advantage over opponents with more strength than speed, such as users of Chakra Enhanced Strength. This nature therefore renders the user invulnerable against most taijutsu.
Abilities:
- Spoiler:
- Name: Quicky Style; Shadowless Flight
Description: The user uses this technique to move at very fast speeds, rapidly striking his opponents at various angles while avoiding any opposition. This technique is very effective against strength based close-combat taijutsu users.
Ability: Allows the user to move at very fast speeds.
Cost: 300 stamina
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